Monsters aggro system

By | Game Development | No Comments

During the development of Heroes of Asgard server side I came across a system of behaviours and AI for monsters and bosses (as would be obvious in any game).

The general system was already set up and I have to say that I’m satisfied, each monster has its AI_GROUP pointing to a list of Behaviours and each is running into an update loop.

Now comes the realization of individual behavior, the specific case of aggro* of an entity to another one.

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