Hi guys, my name is Emanuele and I am a young italian developer.
Since my childhood I demonstrated my interest for computers and programming technologies, I designed games and basic algorithms on my old book: my dream was to create them, sooner or later.
I studied at Technical Institute, graduating with 100/100.
At the university I chose Computer Engineering and I learned advanced concepts and best practices to manage software engineering.
This site rises to show to the world my works and my progresses in the fantastic IT scope and to keep track of my skills improvements. Like a Curriculum Vitae, in other words... :)
I also use this space to write blog posts about what I am working on, general thoughts about technologies I am studying, tutorials and so on...
I hope you will enjoy this! :)
During the development of Heroes of Asgard server side I came across a system of behaviours and AI for monsters and bosses (as would be obvious in any game).
The general system was already set up and I have to say that I’m satisfied, each monster has its AI_GROUP pointing to a list of Behaviours and each is running into an update loop.
Now comes the realization of individual behavior, the specific case of aggro* of an entity to another one.
"I developed softwares with passion for my satisfaction, but I also worked and cooperated with some other people who helped me to improve my knowledge and to reinforce my passion. Here you can find projects and agencies that I worked for"− Emanuele, MHLab